8 research outputs found

    Collaborative Vehicular Edge Computing Networks: Architecture Design and Research Challenges

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    The emergence of augmented reality (AR), autonomous driving and other new applications have greatly enriched the functionality of the vehicular networks. However, these applications usually require complex calculations and large amounts of storage, which puts tremendous pressure on traditional vehicular networks. Mobile edge computing (MEC) is proposed as a prospective technique to extend computing and storage resources to the edge of the network. Combined with MEC, the computing and storage capabilities of the vehicular network can be further enhanced. Therefore, in this paper, we explore the novel collaborative vehicular edge computing network (CVECN) architecture. We first review the work related to MEC and vehicular networks. Then we discuss the design principles of CVECN. Based on the principles, we present the detailed CVECN architecture, and introduce the corresponding functional modules, communication process, as well as the installation and deployment ideas. Furthermore, the promising technical challenges, including collaborative coalition formation, collaborative task offloading and mobility management, are presented. And some potential research issues for future research are highlighted. Finally, simulation results are verified that the proposed CVECN can significantly improve network performance

    A Mobile-based Virtual Reality Speech Rehabilitation App for Patients With Aphasia After Stroke: Development and Pilot Usability Study

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    BackgroundStroke has the highest disability-adjusted life-years lost in any disease, and approximately one-third of the patients get aphasia. Computers and tablets are innovative and aid in intensive treatments in speech rehabilitation for patients with aphasia. However, mechanical training limits the help to patients. ObjectiveThis study aims to provide a framework for an integrated virtual reality (VR) app to provide speech rehabilitation for patients with aphasia. MethodsThe content was generated through an in-depth literature review and discussion with experienced rehabilitation physicians and occupational therapists. We then conducted a 2-round Delphi study with 15 experts from hospitals and universities to rate the content using a 5-point Likert scale. The app was developed by an interdisciplinary team involving VR, medical science of rehabilitation, and therapeutic rehabilitation. Pilot usability testing of this novel app was conducted among 5 patients with aphasia, 5 healthy volunteers, 5 medical staff, and 2 VR experts. ResultsWe designed 4 modules of speech rehabilitation: oral expression, auditory comprehension, cognition, and comprehensive application. Our VR-based interactive and intelligent app was developed to provide an alternative option for patients with aphasia. Pilot usability testing revealed user satisfaction with the app. ConclusionsThis study designed and tested a novel VR-based app for speech rehabilitation specifically adapted to patients with aphasia. This will guide other studies to develop a similar program or intelligent system in a clinical setting
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